BOUNCING
BALL Part
2
Objective: Using the ball rig, animate 2 balls bouncing across the screen; one very heavy and the other very light.
If
you want to do this right—and you do—research and review! Read Richard Williams’ book on the bouncing
ball, and squash and stretch. Where will
you see squash and stretch in your bouncing ball animation?
Squash is related to speed – the ball will stretch when it’s
traveling with lots of speed
Squash is related to impact – the ball will squash when it hits the floor
The
better you’re able to correlate the amount of speed and impact with the amount
of deformation, the more realistic your animation will feel. Try to work with the nuances, make sure you
tune up the deformations to be just right for the amount of speed and impact
you’re giving it.
Your first pass on this assignment is due Thursday, Feb. 20
INSTRUCTIONS
- Shoot video reference and plan your assignment on paper before animating on the computer: consider how the shot will appear onscreen and compose it nicely before setting your scene in Maya.
- Set up your scene with a camera and Resolution Gate and Gate Mask—keep your angle simple like an orthographic view. Create background and floor plane; apply color.
- In the same scene, animate two bouncing balls, making sure you show the difference of weight/mass between them: one ball should be very heavy and the other one very light. Apply different colors to them. They both should bounce across the screen, and they both should have squash and stretch.
Your first pass on this assignment is due Thursday, Feb. 20
For grades, please bring your video reference, a JPEG image showing your planning thumbnails, and a quicktime MOV with your final assignment. (Make sure all video files are properly formatted and compressed.)
* The Bouncing Ball, Part 2 assignment will be graded (20% of your total grades)